AI Insights · Timothy · July 2023
Top 5 Idler Games on iOS in the US in Q2 2023
The second quarter of 2023 saw notable performance trends among the top 5 idler games on iOS in the US, with significant variations in downloads, revenue, and active users.
The second quarter of 2023 showcased interesting trends for the top five idler games on iOS in the United States. Here’s an overview of their performance:
Eatventure from Lessmore UG (haftungsbeschränkt) experienced fluctuations in weekly revenue, starting at approximately $104K at the end of March and ending at around $62K by the end of June. Weekly downloads saw a high of 100K in early June before tapering off to about 72K by the end of the quarter. Weekly active users showed stability, peaking at around 77K in late April and closing the quarter at roughly 73K.
Dreamdale - Fairy Adventure by SayGames LTD saw a remarkable rise in weekly revenue, starting from $20K at the end of March and reaching a peak of approximately $183K in mid-June. Weekly downloads followed a similar upward trend, climbing from 5.4K to about 99K in early June. The game's weekly active users surged significantly, peaking at around 169K in mid-June before slightly declining to 162K by the end of June.
Cat Snack Bar: Food Games from treeplla Inc. maintained stable weekly revenue, hovering around $26K to $29K throughout most of the quarter before seeing a decline to $19K by the end of June. Weekly downloads fluctuated, peaking at approximately 54K in mid-April and then decreasing to around 36K by the end of June. Weekly active users remained robust, peaking at around 192K in mid-May and ending the quarter at about 173K.
Burger Please! by Supercent, Inc. saw a steady increase in weekly downloads, starting from 35K at the end of March and reaching a high of 84K by the end of June. Weekly active users followed a similar pattern, starting at around 75K and peaking at 217K by the end of June.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd exhibited strong weekly revenue, beginning at approximately $205K at the end of March and peaking at around $247K by mid-June. Weekly downloads showed a rise from 27K to 42K in early May before settling at around 31K by the end of June. The game's weekly active users peaked at about 91K in early May and concluded the quarter at around 83K.
These trends highlight the dynamic nature of the idler games market on iOS in the US. For more detailed insights and data, visit Sensor Tower.